LAUNCH 01.01.2027 CBT1 / TESTER ACCESS MY ACCOUNT SUPPORTED GAMES Features Overlay Requirements FAQ Team GitHub Discord Server

ShadowPlay NEXT

Capture Every Moment

A new generation begins 1 January 2027.

FLAGSHIP PROJECT SHADOWPLAY NEXT IS COMING the next chapter begins here LIVE COUNTDOWN
THE NEXT ERA STARTS IN Counting down to the project launch
00DAYS
00HOURS
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LAUNCH: 01 JAN 2027 · 00:00 ICT (UTC+7) SHADOWPLAY NEXT · THE NEW ERA

Overlay

Precision-engineered, borderless overlay that keeps you in control — without ever breaking immersion.

Game Ready

In-game Overlay


  • - Borderless Windowed Design
  • - Real-time Performance Checked
  • - Keyboard Shortcut Access
  • - View Supported Games
In-game Overlay UI
NEW

NVIDIA ShadowPlay OBT3

Open Beta Test 3 Windows x64 bit

The current flagship build.
Audio-timeline rebuild (no tail loss) · fixed video-only path · honest pass reporting · Intel QSV via FFmpeg path · WASAPI on one common QPC clock (A/V 0.000s).

Download Installer See OBT3 vs Stable →
Release

NVIDIA ShadowPlay

3.3.2057.1 Windows x64 bit App + Runtime + Resources
Download Installer

This stable release of NVIDIA ShadowPlay is built for smooth and reliable everyday use, delivering high-performance
recording with minimal impact on gameplay.

Pre-Release

NVIDIA ShadowPlay

3.35.2542.30 Windows x64 bit + Experimental App + Runtime + Resources
Download Installer

This experimental build provides early access to new features and ongoing improvements.
While it offers the latest updates and faster iteration,
it may include bugs and is recommended for advanced users who want to test upcoming changes.





Capture Your Best Moments

Professional-grade features inspired by NVIDIA ShadowPlay

FEATURED

Real-time Screen Recording

Record your gameplay or desktop in real time.
High-quality output with minimal performance impact, fully powered by NVIDIA NVENC hardware acceleration.

  • - Hardware-accelerated encoding
  • - Low CPU Usage
  • - Supports multiple formats
IN DEV

Instant Replay

Automatically capture and save the last minutes of your gameplay with a single click. Buffer engine is under active development — not yet in the current build.

IN DEV

Screenshot

Snap crisp, high-resolution screenshots instantly. Under active development — not yet in the current build.

SAFE

No-Hook Architecture

Safe and secure by design. No memory injection, no hooks — just pure stability.

FAST

NVIDIA Hardware Acceleration

Fully optimized with NVIDIA NVENC via FFmpeg. Fast, efficient, and reliable GPU-based encoding.

Modern capture APIs + hardware encoder status

Native D3D11 + NVENC pipeline — the production engine behind the overlay.

Encoder Support

NVIDIA NVENC

Ready

Native in-app GPU encoding (production path): H.264 CBR/CFR, zero-copy D3D11 texture submission, proven stable in long-run stress tests.

Intel QSV

Not in this regime

The native engine binds NVENC directly — QSV lives in the FFmpeg engine regime.

AMD AMF

Soon

AMD Advanced Media Framework encoder on roadmap.


API Capture

DXGI Desktop Duplication

Active

The production capture path — zero-copy D3D11 GPU frames with driver QPC presentation timestamps.

Windows.Graphics.Capture

Coming

Slot prepared in the engine (VideoBackendKind.GfxCapture) — overlay menu entry still greyed.

Window / Region / Game

Coming

d3d11_native, window_capture, region_capture and native_game_capture slots — on the roadmap.

System Requirements

Ensure your system meets these specifications for optimal recording performance

CRITICAL

Operating System

Windows 10 (19045+) / Windows 11
(64-bit — the app targets .NET 10, older Windows including 8/7/Vista/XP are not supported)

Windows 11 Windows 10 Windows 8.1 Windows 8 Server 2022 Server 2019 Server 2016 Server 2012 R2 Server 2012 Windows 7 Windows Vista Windows XP
REQUIRED This is a separate package. We've already included it in the Release version.

.NET Desktop Runtime 10
The app targets .NET 10 — install the .NET Desktop Runtime 10 (x64) if the installer doesn't already provide it.

CAUTION

Known Limitations

  • DRM Content : Netflix/Disney+ blocked by Windows protection
  • Fullscreen : Exclusive mode not supported (no-hook design)
  • Solution : Use Borderless Windowed mode in games
TIP

Performance Optimization

For best results, use NVIDIA hardware encoders (e.g., h264_nvenc) via FFmpeg at 1920 × 1080 resolution. This ensures minimal CPU usage and maximum recording quality.

Modular Architecture

Each module with distinct border color — real stack components

CaptureEngine/

Core contracts and configuration: IVideoBackend / IEncoderBackend seams, config pipeline, engine logger. Every producer plugs in through these seams.

Capture — Ddagrab/

Production capture: DXGI Desktop Duplication on D3D11, zero-copy GPU frames with QPC presentation timestamps from the driver.

Encoder — NVENC/

Native in-app NVENC encoder: direct function-table binding (no FFmpeg wrapper), CBR/CFR, FORCEIDR first frame, GPU texture submission.

Audio — WASAPI/

Shared loopback engine armed on one common QPC timeline (T0) with video. System audio + microphone, gap-aware, honest drop accounting.

Live Mux — FFmpeg/

Named-pipe live muxer: H.264 + PCM stream into ffmpeg, fragmented MP4 (crash-safe), faststart finalize, drain-until-empty stop.

Overlay/

In-game borderless overlay (Alt+Z) with record controls, hotkeys (global RegisterHotKey), settings, gallery. No-Hook for anti-cheat compatibility.

Hub — NVIDIA API/

TCP hub on localhost:5000. Starts and keeps alive the whole app family (Capture, Overlay, Notifier) and carries the engine command channel.

Two Engine Regimes/

Duluka (native D3D11+NVENC) as production, plus an FFmpeg-engine path (ddagrab / gdigrab / gfxcapture, Intel QSV via hwmap) for wider hardware support.

Frequently Asked Questions

Everything you need to know about the project

We avoid memory injection to ensure compatibility with anti-cheat systems and maintain system stability. This makes the app safer for online gaming.
Due to digital rights management, most streaming platforms block screen capture. This is a limitation of Windows itself, not our app.
Yes — two options: the FFmpeg engine path supports Intel QSV today (validated on Intel hardware, experimental) and software x264 as a last resort. AMD AMF is on the roadmap. The native production engine (Duluka) currently targets NVIDIA NVENC.
Fork the repository, make your changes, and submit a pull request. We welcome improvements, bug fixes, and documentation updates.

Meet The Team

Driven by passion, built through 3+ years of continuous innovation and refinement.

ScotcsDuluka
ScotcsDuluka (Agkarath Truajnok)
Builder • Lone Wolf

Elite OWNERSHIP 3+ YEARS LEGACY

WEBSITE Editor

The creator and driving force behind the entire project — from the first concept to full execution. Responsible for architecting the system, designing the user experience, and engineering every core component including Known for pushing technical boundaries and turning complex ideas into seamless, real-time experiences. Continuously refining performance, scalability, and innovation to deliver a product that stands above the rest.

Not just building software — defining the experience.

Natthawut Fueangkaew
Natthawut Fueangkaew
Architect of Continuity • The Silent Origin

SUPPORTING Reawakening Force

TESTER SENIOR

Supporting the project from behind the scenes through resources, encouragement, and continuous belief in the vision.

As the silent origin of continuity, his presence ensures that the project never truly fades, even in moments of inactivity or uncertainty. This is not merely support — this is the foundation that allowed rebirth to happen.

As the three-year program neared its end, he walked in and offered support—not just support, but hope… which rekindled ScotcsDuluka's determination and reignited his fighting spirit!

Apiwit Kaemanee
Core Contributor • QA Specialist • System Tester

Transcendent FRIEND

TESTER PRIME

A key contributor supporting the development and refinement of the system through rigorous testing and validation. Responsible for identifying issues, verifying functionality, and ensuring overall system stability and reliability.

Plays an essential role in maintaining quality standards and helping shape a smoother, more polished user experience.

Ensuring everything works — exactly as it should.

Crafted with passion, engineered for performance, and continuously evolving.